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Really interesting interview with artist/designer Tobias Wong by Rob Walker.

That question hits an important point in my work (and pet peeve), because many people are always interested in how I get work out there, financially. And it's quite simple. If there's something I really believe in, I just find a way to make it happen. No daily Starbucks (US$4) or cigs ($8) or dining out ($20), and before you know it you've got the money to do something.

Rob Walker on Guitar Hero:

Guitar Hero offers a connection to all this, but departs from it in an obvious way: You're not actually playing the guitar. No matter how good you may get at Guitar Hero, if you decide to take up the real instrument at some point, you'll be starting from scratch.

I don't know what it's like to be a rock star and there's no way I can pick up a guitar right now and play it, but the pretend version of the whole rock n' roll thing that Guitar Hero provides is pretty powerful, at least for this impressionable newbie. Playing Guitar Hero and believing you're a rock star might be like eating apple pie on the internet, but if you don't know the difference in the first place, does it matter?

Scott Nelson produces a "tribute brand" called MIKE that's an homage to Michael Jordan, Nike branding, and shoes. After looking at his products (photos and interviews here and here), I'm amazed Nike hasn't sued him back to the Stone Age. Nelson's site is mike23.com.

In 1998, six newspapers profiled the streets named after Martin Luther King in their respective cities. Along Martin Luther King is a collection of essays and photographs documenting life along the nearly 500 streets named for MLK. In 2003, Rob Walker took some photos along MLK Blvd in New Orleans).

Rob Walker on the mass-produced individuality of CafePress.

An interview with Rob Walker, who writes about design and consumer behavior for the NY Times Magazine. "The consumer is making a decision as to whether the product succeeds or fails, and what I do is to come in afterwards and try to articulate what the consumer saw or didn't see that makes something succeed or fail."

Jun 9, 2005    tags: robwalker design
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