Last month, indie game developer Cliff Harris asked on his blog: why do people pirate the games I make? That question made its way onto some popular web sites and he got hundreds of thoughtful responses. Kevin Kelly summed up the responses that Harris received.
He found patterns in the replies that surprised him. Chief among them was the common feeling that his games (and games in general) were overpriced for what buyers got -- even at $20. Secondly, anything that made purchasing and starting to play difficult -- like copy protection, DRM, two-step online purchasing routines -- anything at all standing between the impulse to play and playing in the game itself was seen as a legitimate signal to take the free route. Harris also noted that ideological reasons (rants against capitalism, intellectual property, the man, or wanting to be outlaw) were a decided minority.
The gaming, music, and movie industry would do well to take note of the key sentence here: "Anything that made purchasing and starting to play difficult -- like copy protection, DRM, two-step online purchasing routines -- anything at all standing between the impulse to play and playing in the game itself was seen as a legitimate signal to take the free route."
Last week, I tried to buy an episode of a TV show from the iTunes Store. It didn't work and there was no error message. Thinking the download had corrupted something, I tried again and the same problem occurred. (I learned later that I needed to upgrade Quicktime.) Because I just wanted to watch the show and not deal with Apple's issues, I spend two minutes online, found it somewhere for free, and watched the stolen version instead. I felt OK about it because I'd already paid for the real thing *twice*, but in the future, I'll be a little wary purchasing TV shows from iTunes and maybe go the easier route first.
Pretty amusing interview with a 9-year-old about music, file sharing, and DRM.
Q: When you started using LimeWire, did anyone ever mention that if you did certain things you might be breaking some laws?
A: Why would they put [music] on the internet and invent mp3 players if it was against the law?
(thx, mark)
Andy Baio has a report on Oscar nominated films showing up online. Out of the 34 films nominated in one form or another, 31 have been released online. "The average length of time between a film's USA release and its first appearance online is 12 days."
The WSJ hosts a DRM debate between Fritz Attaway of the MPAA and Wendy Seltzer of the EFF. "Digital rights management is the key to consumer choice." Zur? Are those irritating anti-theft packaging stickers on DVDs the key to consumer choice as well?
WSJ tech columnist Walt Mossberg on DRM: "media companies go too far in curbing comsumers' activities".
Chris Anderson argues that media companies, unable to push the piracy rate to 0%, should live with the benefits of "just enough piracy". I've heard that in the (distant) past, Adobe turned a blind eye to piracy of Photoshop because it was getting their product out into the market. Tim O'Reilly's related essay entitled Piracy is Progressive Taxation, and Other Thoughts on the Evolution of Online Distribution is worth a read as well.
Another take on why movie theater revenues are declining. The ads suck, the movies suck, ringing cell phones suck, and you can watch your Netflix at home on your widescreen TV. Again, no mention of piracy.
An unauthorized electronic version of the new Harry Potter book is now available online. Rowling won't do an e-book version of the Potter books, but one made its way onto the web about 12 hours after the hardcover was released in stores.
A man's letter to the music industry detailing what he's stolen from them and why. "I refuse to pay you to play these pointless games with arbitrary dates and obsolete borders."
Is some of the music on Bush's iPod stolen?. This is "exactly the kind of behavior the music industry characterizes as theft".
Henry Blodget goes DVD shopping in Shanghai at a fake restaurant. That reminds me, I should write up my Beijing CD-ROM shopping experience sometime.