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kottke.org posts about 'games'

[To be read in a hyperventilating voice.] They're making a version of electronic handheld football for the iPhone. [Ok, now do the busy fingers gesture and hop from foot to foot.] BB Gadgets has the scant details. Next week! [Make "squee" noise.]

Warning, addictive Flash game: Fantastic Contraption. You build a little machine to push, pull, drag, or fling a special wheel into the goal. The best part is that when you complete a level, you can see how other players completed it (and how unimaginative you are). Really, really fascinating. For a level requiring some stair climbing, one fellow built a Theo Jansen-like beast that walked right up those stairs. For another level, another person built a catapult. (via buzzfeed)

Race Usain Bolt in this button mashing Flash game. I was a fair Track & Fielder back in the day so I beat Bolt on my first attempt. [Insert elaborate archery pose emoticon here.] (thx, scott)

Is Mario Kart any easier while drunk? Actually yes, although they only went to .08 BAC...I'd like to see the results at .20.

Clive Thompson on Weight Watchers as an RPG (role playing game).

As with an RPG, you roll a virtual character, manage your inventory and resources, and try to achieve a goal. Weight Watchers' points function precisely like hit points; each bite of food does damage until you've used up your daily amount, so you sleep and start all over again. Play well and you level up -- by losing weight! And the more you play it, the more you discover interesting combinations of the rules that aren't apparent at first. Hey, if I eat a fruit-granola breakfast and an egg-and-romaine lunch, I'll have enough points to survive a greasy hamburger dinner for a treat!

NY Times resident crossword puzzle master Will Shortz on how to solve the NY Times crossword puzzle.

Mental flexibility is a great asset in solving crosswords. Let your mind wander. The clue "Present time" might suggest nowadays, but in a different sense it might lead to the answer yuletide. Similarly, "Life sentences" could be obit, "Inside shot" is x-ray and my all-time favorite clue, "It turns into a different story" (15 letters), results in the phrase SPIRAL STAIRCASE.

Addictive Flash game of the week: Hedgehog Launch. There's something really clever about the game play here but can't quite put my finger on what it is. The objective of the game -- to launch the 'hog into space -- is so beside the point the first time around that you forget all about it until it actually happens. My best time was 7 days. (via cyn-c)

Update: Woo, 5 days! My technique: upgrade to a parachute as quick as you can, use it to float for valuable multiplier, then get rockets and band/launcher.

Update: Got it down to 4 days. 3 days is possible but I'm retiring.

Jun 30, 2008    tags: games videogames

If you can't wait to get your hands on Will Wright's new uber-game Spore until it's released on September 7 (pre-order!), you can download a free trial of the Spore Creature Creator.

Mario Kart in JavaScript.

Moving Mario: imagine Super Mario Bros as created by Michel Gondry. Check out the video to get the gist.

A wonderful story about how an architect took it upon himself to build a scavenger hunt into one of his client's apartments, all without telling them.

Finally, one day last fall, more than a year after they moved in, Mr. Klinsky received a letter in the mail containing a poem that began:

We've taken liberties with Yeats
to lead you through a tale
that tells of most inspired fates
iin hopes to lift the veil.

The letter directed the family to a hidden panel in the front hall that contained a beautifully bound and printed book, Ms. Bensko's opus. The book led them on a scavenger hunt through their own apartment.

And it wasn't an easy hunt either.

In any case, the finale involved, in part, removing decorative door knockers from two hallway panels, which fit together to make a crank, which in turn opened hidden panels in a credenza in the dining room, which displayed multiple keys and keyholes, which, when the correct ones were used, yielded drawers containing acrylic letters and a table-size cloth imprinted with the beginnings of a crossword puzzle, the answers to which led to one of the rectangular panels lining the tiny den, which concealed a chamfered magnetic cube, which could be used to open the 24 remaining panels, revealing, in large type, the poem written by Mr. Klinsky.

(thx, john)

Unlike the US government, Hasbro lets you print out your own Monopoly money. There are PDFs for 1,5,10,20,50,100, and 500 dollar bills.

May 23, 2008    tags: money monopoly games

The Wii Balance Board, the new exercise peripheral for the Nintendo Wii, was reviewed favorably by a number of people for the New York Times. A fitness professional at the Sports Center at Chelsea Piers gave it pretty high marks:

"Actually I think it's pretty good," she said. "You can definitely get a workout. When I started doing it, I realized all the activities were pretty much on point. There were some things I didn't like, like the alignment in a couple of places. But over all, I thought they did a good job and this will be a good tool for people who can't make it to the gym."

The Wii Balance Board will be released in the US and Canada early next week.

Update: Joel Johnson has a nice round-up of exercise-themed video game accessories, from the unreleased Atari Puffer to the Wii Fit.

Commercial for the little-known version of Grand Theft Auto for the circa-1985 NES. The Tanooki Suit is the best part. (via house next door)

An attempt to find real-world analogs to the fictional NYC restaurants in Grand Theft Auto 4.

How NYC has been depicted in video games through the years. (via waxy)

Apr 25, 2008    tags: games videogames nyc

Starcade was an 80s TV game show where contestants competed against each other on various arcade games like Joust, Burgertime, Dragon's Lair, and Mr. Do. I watched it whenever I could and now they've put 15 full episodes online for your viewing pleasure. I found this on the Secret Fun Blog, written by the Vice-President of the official Starcade Fan Club.

On a Spring morning Brad showed up to homeroom with the crazed look of inspiration on his face. He erupted into babble and I sensed that he'd been waiting many hours to unload his revelation upon me. It was something about Starcade, and a club, and titles and duties, and other foreign concepts. I patronizingly agreed to his wishes and I even signed something. It was a letter...

Django-MMO is an open source clone of Game Neverending. It needs a new name. (via waxy)

Crayon Physics is PC-only so I can't play it, but Magic Pen will do in a pinch. Don't start playing unless you've got a few hours to spare. (via waxy)

Ooh, there's going to be a Dr. Mario game available for the Wii at some point, playable over the network. It's already downloadable via WiiWare in Japan...which should not be confused with the Virtual Console downloadable games even though the difference is really confusing.

A review of Outside (i.e. the outside world) as if it were a video game.

In terms of the social environment, almost anything goes. Outside has a vast network of guilds, many of its players are active participants in designing the game's social environment, and almost any player will be able to find company to undertake their desired group quests. On the other hand, gold-buying is rife, the outskirts of virtually every city zone in the game are completely overrun by farmers, and the developers have so far proven themselves reluctant to answer petitions, intervene in inter-player disputes, or nerf broken skills and abilities. Indeed this reviewer will go so far as to say that the developers are absent from the game entirely, and have left it to its own devices. Fortunately, server uptime has been 100% from day 1, despite there being only one server for literally billions of players.

The reviewer gives it a 7/10.

Apr 1, 2008    tags: games videogames

Mario Kart Wii will be out in the US on April 27!!!!!!!!!!!!! Why so many exclamation points? Feast thine eyes on this:

This game has been announced as supporting the Nintendo Wi-Fi Connection service. This will feature online racing and battle modes, both of which are capable of up to 12 simultaneous players. It has also been confirmed that there will be online leagues, with international and local rankings. This will take place from within an entirely separate Wii Channel. This channel will also feature the option of sending saved time-trial ghost data.

IGN has several videos for your online viewing pleasure.

New trailer for Speed Racer...watch it in full HD glory if your internet connection can take it. The courses remind me even more of Mario Kart than in the first trailer.

A guy who started working as a game programmer for Atari when he was 21 years old recounts his experiences, notably his work on the Donkey Kong cartridge.

Basically, Atari's marketing folks would negotiate a license to ship GameCorp's "Foobar Blaster" on a cartridge for the Atari Home Computer System. That was it. That was the entirety of the deal. We got ZERO help from the original developers of the games. No listings, no talking to the engineers, no design documents, nothing. In fact, we had to buy our own copy of the arcade machine and simply get good at the game (which was why I was playing it at the hotel - our copy of the game hadn't even been delivered yet).

(via girlhacker)

Remember the Wii Tennis competition held last year at Barcade in NYC? The organizers are taking on the road with Wiinnebago this summer.

Wiimbledon's back, and this year we're kicking it 3,000 miles clockwise from NYC to San Francisco. The plan: Leaving the first week in June, we'll 'Bago it Madden-style cross-country, stopping here and there for mini-tournaments, and gas, and probably your couch. We'll hit SF June 20th. The 2nd Annual Wiimbledon Tournament'll be held Saturday, June 21st.

Trailer for an amazing-looking game called Crayon Physics Deluxe; it's part Line Rider, part The Incredible Machine. Deluxe is a sequel to the more rudimentary Crayon Physics (sadly, PC-only). (via clusterflock)

@ the movies
rating: 3.0 stars

King of Kong: A Fistful of Quarters

If you've already seen King of Kong: A Fistful of Quarters, I'd suggest reading Jason Scott's pair of posts about the movie. In The King of Wrong, Scott suggests that the filmmakers left out crucial details and fudged others in order to make the actual events fit the story they were trying to tell.

What I'm saying here is that a good percentage of what makes the documentary "good" are made up conflicts, inaccurate reporting, smoothed-over narratives that are meant to make you root for one side or hate the other, when in fact reality doesn't hold up to these allegations. The whole point of the narrative is that Steve is wronged, denied his rightful place in the record books because of internal machinations. But he had the championship for 3 years! He had played Billy one-on-one. Billy was not on this campaign to cut Steve off at the knees at every turn so to humiliate him and dismiss him, to his own aggrandizement.

In a follow-up post, Scott elaborates on his poor opinion of the film, drawing upon his experience making a documentary about another nerd subculture, the BBS.

Is Billy Mitchell "real"? I have no doubt that he says things that are over the top. I have no question that he goes off the rails on certain subjects. I also know that if you interview people for hours on end, at various days, you will get some pretty crazy stuff. How you choose to deal with that stuff is a little bit of who you are as an interviewer and editor and director. There's no question you can "filter for crazy", or "filter for nice", or filter for whatever the hell you wish to. I never claim that Billy's not capable of throwing out whoppers. I'm saying that when you lace his words with an implication of malice, of cheating, of lying to stay on top, then you are moving into caricature and needless trashing of a real person to achieve your goals. Chasing Ghosts has Billy Mitchell and a whole other range of players, and gives you the story without turning the whole experience of video games, and arcades, into a petty small-minded pissing match.

Scott nearly comes off as holier-than-thou about the standards that documentary filmmakers should be held to, but he clearly put his money where his mouth is when filming his BBS documentary. After a rough interview with Thom Henderson, a controversial figure in the compression software community, which interview caused Henderson to recall, with pain, a particularly difficult period in his life, Scott offered him the chance to edit it out of the movie...and something else too:

But you know, when I put together the ARC-ZIP episode (later renamed COMPRESSION) and sent it to him to see, I told him flat out. "If you're not comfortable with this, if you don't like it, let me know and it won't go in." He wrote back and said he and his wife were fine with it. I then told him I was giving him irrevocable, permanent rights to the film such that he could distribute and copy and even sell it however he pleased. He's the only other person besides myself with any rights to my films. He has it for download from his site to this day.

I enjoyed King of Kong, but reading that some of the movie's tension was manufactured sure takes the polish off of it for me.

Update: The Onion AV Club has an interview with Billy Mitchell about the movie and his take on it.

I invited [Steve Wiebe] to the Classic Gaming Expo, 2004. I invited him there, and I went up to speak onstage, as I do at each expo there. When I went up and spoke onstage, I called him to the stage, in order to honor him. I unveiled the poster in his honor, honoring his accomplishments. I did that in 2004. He was onstage with me. And I'm sorry to tell you that you can't see that, 'cause they forgot to put that in the movie.

The quintessential modern parental dilemma: What do you do with the kids when mommy and daddy need to meet up with their WoW guild to do raids?

We have two small children who need to eat dinner and raids start at 5pm. Ack! How are we going to make dinner?! There are no problems with the kids running around playing and such while we raid. They're already used to that, they play in the computer room and we can get them things that they need (you know, cups of juice, snacks, what have you) when we have breaks. Before it was easy because if I was running an instance and in the middle of combat my husband might be in a a space between pulls where he could safely go afk for 30 seconds you know. But now we'll be on the same schedule essentially. We both play support classes too (he's a holy priest, I'm a resto druid) so the guild ideally would want us to both be in a forty man raid. It's not like we can easily switch off any raid nights other than say, ZG and AQ20 runs.

(via cyn-c)

Spore will be out for the PC, Mac, Nintendo DS, and mobile phones on September 7.

Speaking of mining the archives of kottke.org, I just found this post that quotes a message board post by Ben Affleck about why he posts his thoughts to the web:

I think there is some responsibility on the part of those folks who benefit from the attentions of some section of the public to be responsive to that group.

It's worth noting that Affleck was one of the first celebrities to post online in a bloggish manner...he'd answer people's questions on his site's message board. (His site is now dead, but a couple of instances of the board were collected by archive.org.)

I remember one post of his in particular (which I can't find on archive.org). Ben was up late, at like 3am, playing Everquest (or maybe Ultima Online?) because he was addicted and couldn't stop. He also mentioned that he was essentially playing the game instead of being in bed with his girlfriend at the time, Gwyneth Paltrow.

A collection of time-lapse movies of people playing Wii. One fellow plays for quite some time while holding a newborn baby.

Simple but maddening Flash game: Spin The Black Circle. (via waxy)

Feb 5, 2008    tags: games videogames

Time merge media

Someone made a video overlay of the 134 times it took him to get through one level of hacked version of Mario World.

Oh, and how that relates to quantum mechanics:

But, we can kind of think of the multi-playthrough Kaizo Mario World video as a silly, sci-fi style demonstration of the Quantum Suicide experiment. At each moment of the playthrough there's a lot of different things Mario could have done, and almost all of them lead to horrible death. The anthropic principle, in the form of the emulator's save/restore feature, postselects for the possibilities where Mario actually survives and ensures that although a lot of possible paths have to get discarded, the camera remains fixed on the one path where after one minute and fifty-six seconds some observer still exists.

Some of my favorite art and media deals with the display of multiple time periods at once. Here are some other examples, many of which I've featured on kottke.org in the past.

Averaging Gradius predates the Mario World video by a couple years; it's 15 games of Gradius layered over one another.

Averaging Gradius

I found even the more pointless things incredibly interesting (and telling), like seeing when each person pressed the start button to skip the title screen from scrolling in, or watching as each Vic Viper, in sequence, would take out the red ships flying in a wave pattern, to leave behind power-ups in an almost perfect sine wave sequence. I love how the little mech-like gunpods together emerge from off screen, as a bright, white mass, and slowly break apart into a rainbow of mech clones.

According to the start screen, Cursor*10 invites the you to "cooperate by oneself". The game applies the lessons of Averaging Gradius and multiple-playthrough Kaizo Mario World to create a playable game. The first time through, you're on your own. On subsequent plays, the game overlays your previous attempts on the screen to help you avoid mistakes, get through faster, and collaborate on the tougher puzzles.

Moving away from games, several artists are experimenting with the compression of multiple photographs made over time into one view. Jason Salavon's averaged Playboy centerfolds and other amalgamations, Atta Kim's long exposures, Michael Wesley's Open Shutter Projekt and others. I'm quite sure there are many more.

Dozens of frames of Run Lola Run racing across the giant video screen in the lobby of the IAC building.

The same kind of thing happens in this Call and Response video; 9 frames display at the same time (with audio), each a moment ahead of the previous frame.

Related, but not exactly in the same spirit, are projects like Noah Kalina's Noah K. Everyday in which several photos of the same person (or persons) taken over time are displayed on one page, like frames of a very slow moving film. More examples: JK Keller's The Adaption to my Generation, Nicholas Nixon's portraits of the Brown sisters, John Stone's fitness progress, Diego Golberg's 32 years of family portraits, and many more.

Update: Another video game one: 1000 cars racing at the same time. (thx, matt)

Update: More games: Super Earth Defense Game, Time Raider, and Timebot. (thx, jon)

Update: Recreating Movement is a method for making time merge photos (thx, boris):

With the help of various filters and settings Recreating Movement makes it possible to extract single frames of any given film sequence and arranges them behind each other in a three-dimensional space. This creates a tube-like set of frames that "freezes" a particular time span in a film.

How You See It overlays three TV news programs covering the same story. (via waxy)

Update: James Seo's White Glove Tracking visualizations. The Slinky one is mesmerizing once you figure out what to look for. Seo also keeps a blog on spilt-screen media.

Addictive game alert: Chain Factor. (you suck, tien)

Update: The Chain Factor game was part of a larger ARG that had to do with the TV show Numb3rs. (ARG = alternate reality game.) The game was produced by area/code here in NYC. (thx, andy)

Jan 29, 2008    tags: games videogames

Guitar Zero is a band that has repurposed the Guitar Hero game controllers to make real music with them. Even better: they've posted the instructions so you can make your own. (thx, nick)

Passage, a tiny game that takes 5 minutes or an entire lifetime to play. It's much better if you play it once and then read the creator's statement. I didn't know a game (and such a tiny one at that) could be so poignant. (via clusterflock)

Update: Here's an article in the WSJ today about Passage.

Jan 25, 2008    tags: games videogames

When I heard that chess champion Bobby Fischer had died, I immediately went searching for some of that "sprawling New Yorker shit" on Fischer. Sure enough, the New Yorker ran a piece on Fischer back in 1957, when he was 14 and still "Robert". Also from their archives, a 2004 review of a book about the 1972 Spassky/Fischer match. The NY Times has extensive coverage of the hometown boy from past and present, including the annoucement of his victory against Spassky.

A World of Warcraft player is attempting to level up two characters in the game without intentionally killing anything or anyone.

Both my priest and my rogue try not to hit anything, although there's always a chance of a misclick when trying to open a quest item with mobs fighting near it. Both of them always wield a fishing rod, so any accidental hits won't increase their weapon skills. Neither of them will do quests where they have to kill things.

(via clusterflock)

Todd Levin begins a series on video game systems he has known. He starts off with a Radio Shack Pong knockoff and the Atari 2600. As you may remember, there were some differences between the arcade version of Pac-Man and and the Atari version:

But most disorienting of all was the hero: Pac-Man had been re-imagined as an octagon with a constantly chomping, greedy slot for a mouth, and designed so large he could scarcely squeeze through the maze. Because of Pac-Man's macrocephalic condition, he was incapable of rounding corners, but Atari found a brilliant workaround: Pac-Man would always face west. When pushing the joystick to the right, Pac-Man simply backed into dots and energy blocks, his mouth still opening and closing rhythmically, as if crying in pain from shoving things into his rectum. Underscoring Atari Pac-Man's overall cognitive disorder, the home game replaced the familiar rhythmic dot-munching soundtrack with a flat, repeating "bonk" note -- its own digital Tourrette's bark.

Where is Spore?

It's been awhile since I've heard anything about Spore, Will Wright's long zoom supergame. Last summer the word was that EA's promo machine had gotten started too early and that the game wasn't quite ready for primetime because it wasn't "fun":

The unofficial word from someone on the development team is that Spore the system is almost ready but Spore the game isn't all that much fun yet. A recent round of user testing didn't go so well. Hence, the delay.

EA said at the time that the release date would be after March 2008, which still seems to be the case. In an October 2007 interview, Will Wright said the game was about six months away from release, which means April 2008. Even so, Wired made Spore the #2 pick on their Vaporware 2007 list. Anyone have any better intel on a release date or if the game is more fun now? Hit me on my burner.

A pair of videos showing off Wii Fit, a balance board device for the Wii. Looks pretty interesting, although if it's marketed as exercise equipment, I fear it may not do so well. The board and a Wiimote in each hand could make for a pretty convincing skiing experience.

Update: Hmm, the Honda Fit and Wii Fit logos look pretty similar. (thx, dave)

Goodbye, Guitar Hero 3

Sad news. Guitar Hero 3 and I have broken up. Sure, we might hook up occasionally when I'm lonely at night, but our relationship is effectively over. I can play every song1 without effort on Easy mode but can barely make it through any on Medium after dozens of tries. So so lame. I've hit the wall and my pinky is to blame...the damn thing just won't work properly and I'm unwilling to try playing with just three fingers (a la Clapton) because that seems like a dead end once Mr. Orange Button comes into play.

But the real reason is that because I don't have a natural talent for the game, the only way to get better is through deliberate practice.

Deliberate practice entails more than simply repeating a task -- playing a C-minor scale 100 times, for instance, or hitting tennis serves until your shoulder pops out of its socket. Rather, it involves setting specific goals, obtaining immediate feedback and concentrating as much on technique as on outcome.

Deliberate practice...sounds like fun! Yeah, no. No doubt I could master the game with enough focused effort, but when games stop being fun and become deliberate, that's where I get off. Back to the surprising depth of Desktop TD.

[1] When relationships end, that's when the lies start. The one song I still can't play all the way through is Slayer's Raining Blood. That damn song is just random notes as far I can can tell.

Poker, a game of "constant pricing and repricing of risk", is fast becoming a younger and more lucrative game. To wit: a 19-yo Norwegian woman won the most recent World Series of Poker and $2 million (to add to her $800,000 in internet poker winnings). Also of interest: John Wayne once won Lassie at a poker game. (??!) The article mentioned 3-time poker champ Stu "The Kid" Ungar (most poker players seem to have nicknames); his Wikipedia page and NY Times profile are interesting reads.

Ungar won or finished high in so many gin tournaments that several casinos asked him to not play in them because many players said they would not enter if they knew Ungar was playing. Ungar later said in his biography that he loved seeing his opponent slowly break down over the course of a match, realizing he could not win and eventually get a look of desperation on his face. "It was fucking beautiful," he noted.

Dec 27, 2007    tags: games poker stuungar

Eyewitness account of pimply teen absolutely killing the most difficult song on Guitar Hero 3 in the midst of holiday shopping at Best Buy.

There is complete silence. Even my son is staring slackjawed, like he does in church during communion, not understanding the content of the ritual but understanding the tone and sacredness of the space. At just over 6 minutes, the song becomes even more ludicrous. While actually playing it will ever remain for me an uncrossable gap, I am enough a student of the form to recognize the crux. He is Lance Armstrong approaching the bottom of Alpe D'Huez: Will he attack? Kyle has yet to use the Star Power crutch he has carried throughout his meditation. He continues to ignore it.

Here's a video of someone else playing the same song. In. San. Ity.

Now that the trippy stills have whetted your appetite, feast your eyes on the trailer for Speed Racer, in freaking HD no less. The race courses remind me of those in Mario Kart: Double Dash, particularly Rainbow Road, Dry Dry Desert, and especially Wario Colosseum. (thx, askedrelic)

Activision is working with Nintendo on re-mastering the Guitar Hero III discs for the Wii, which have been mistakenly encoded to reproduce music in mono rather than in stereo. Once the re-mastering has been done, early next year, the company will swap out current Guitar Hero III discs for free.

I honestly hadn't noticed the mono issue, but I'm still waiting for my replacement 'Pet Sounds' to ship.

Wailing Pull Stars of Super Mario Galaxy

The latest installment of Super Mario has received plenty of notice for its revolutionary style of gameplay. But just as striking is the intricacy of its sound design. One convention of the game is a Pull Star, a floating anchor that Mario can grab with some sort of magical, musical force which, when activated emits a creepy, almost theremin-like wail, wavering just a bit before solemnly sliding down in pitch. This sound is one of those elemental formulas for touching an emotional soft spot. The other day I was playing a level with a series of Pull Stars in succession and my girlfriend implored me to stop, as it was making her sad, and not only because I'm a grown man playing a child's video game. Here is an example of the Wailing Pull Star (and a taste of the very Vangelis-like score scattered throughout the game).

Also: via Boing Boing Gadgets, footage from a live orchestra scoring session for the game. Mario's creator, Shigeru Miyamoto sits aside and supervises.

Also also: I noticed that the menu for selecting levels to play is a musical instrument in its own right, allowing the player to create melody with chord changes and everything. It's a subtle touch.

Been on a bit of a Guitar Hero kick lately...I just played it for the first time recently so of course I'm looking around the web for advice, hacks, YouTube videos, etc. Nothing like a little web research to reinforce how little you know.

Anyhoo, I found this video of a 8-yo kid shredding it up on Guitar Hero 2...he missed only three notes on an expert level song and wasn't even looking at the screen some of the time. Little blighter. If you'll excuse me, I'm gonna go have a few alcoholic drinks, smoke some cigarettes, rent a car, and join the Army...let's see him do all that! (P.S. I wrote a hit play!)

Nice interview with Nintendo game designer Yoshiaki Koizumi, particularly the bits about shifting from 2-D to 3-D Mario games and Mario Galaxy. The bulk of the gameplay in Galaxy takes place on spherical surfaces:

He explained that no matter how large you make the playing field, if you walk long enough you will run into a wall, and that will make you turn around, which makes the camera turn around and runs the risk of making the player lost. With a sphere, Mario can run all he wants without falling or hitting a wall... a useful concept for getting players totally absorbed in the moment. Koizumi added that the best thing about spherical worlds is the "unity of surface," and the "connectedness." Neither will the player get lost easily, or need to adjust the camera - by using spheres, Koizumi said, they had created a game field that never ended.

They also talk about the Galaxy's two-player (well, 1.5-player really) feature, which is a really nice way of getting a second passive player involved in what is essentially a one-player game. (via snarkmarket)

Rob Walker on Guitar Hero:

Guitar Hero offers a connection to all this, but departs from it in an obvious way: You're not actually playing the guitar. No matter how good you may get at Guitar Hero, if you decide to take up the real instrument at some point, you'll be starting from scratch.

I don't know what it's like to be a rock star and there's no way I can pick up a guitar right now and play it, but the pretend version of the whole rock n' roll thing that Guitar Hero provides is pretty powerful, at least for this impressionable newbie. Playing Guitar Hero and believing you're a rock star might be like eating apple pie on the internet, but if you don't know the difference in the first place, does it matter?

The Crate Review System judges video games by how the length of time it takes a player to find the first crate, "which represents the point where the developers ran out of ideas".

Please note that by crates, we mean both crates proper and the circular crate, the barrel.

(thx, joshua)

Nov 26, 2007    tags: games videogames

Steam is keeping some interesting statistics related to how people play Half-Life 2. I love the heat maps of where people die on certain levels.

Hasbro is releasing a special "Regular Monopoly" edition of the popular game, following the success of hits like Star Wars Monopoly and Simpsons Monopoly.

[The game] replaces the iconic, high-valued properties of Mariowalk and Luigi Place with its own fancifully named "Boardwalk" and "Park Place."

Nov 20, 2007    tags: monopoly games funny

A history of matching tile games (like Tetris, Dr. Mario, Bejeweled). Don't miss the family tree of matching tile games about a fourth of the way down the page (larger version here). I'm no matching tile game scholar, but where the hell is Snood?

Update: Aha, it's because Snood is a rip-off of Puzzle Bobble. (thx, greg & kevin)

How to win at Monopoly, a surefire strategy.

Always buy Railroads; never buy Utilities (at full price). For every other property type, only buy them to complete a monopoly or to prevent opponents from completing one.

Nov 14, 2007    tags: monopoly games

An appreciation of the Real Super Mario Bros 2. The game was released in Japan in 1986 but was considered too difficult/weird for US gamers and a different Mario 2 (based on a Japanese game called Yume Kojo: Doki Doki Panic) was released to the US.

In most games, you trust that the designer is guiding you, through the usual signposts and landmarks, in the direction that you ought to go. In the Real Super Mario Bros. 2, you have no such faith. Here, Miyamoto is not God but the devil. Maybe he really was depressed while making it -- I kept wanting to ask him, Why have you forsaken me? The online reviewer who sizes up the game as "a giant puzzle and practical joke" isn't far off.

The whole upshot is that RSMB2 is now available on the Wii Virtual Console as Super Mario Bros: The Lost Levels. And for the record, I loved SMB2.

Nintendo-themed rap music video: Buy Mii a Wii. My favorite part is when he rhymes Nintendo with Shigeru Miyamoto. (thx, undulattice)

The story of Tom Murphy, currently homeless and one of the best chess hustlers (and tournament players) in the US.

Never mind that I'd declined his offer of a lesson, Murphy had gone ahead and transformed our discussion into a formal chess tutorial to which a ticking meter was attached. When the talk wound down, he presented me with a verbal invoice for $20, his standard teaching rate. The chess instruction aside, the $20 I spent taught me an even more memorable lesson about Murphy: When you are in his company, there is often a second, invisible chess game taking place, one that can easily conclude with Murphy's rooks advancing on your wallet.

(thx, flip)

Oct 10, 2007    tags: chess games

Statetris: "Instead of positioning the typical Tetris blocks, you position states/countries at their proper location." There are versions for the US, Africa, Europe, the UK, and more.

Oh, so you like the addictive games, eh? Gameaholic? Imbibe too much gameahol on occasion? Behold, Bloxorz.

Update: Here's a walkthrough for the game, including passwords for each level so you can skip around. And here's a direct link to the Flash file for full-screen playing. (thx, peter)

Sep 10, 2007    tags: games videogames

It was announced in July that it was no longer possible for a human to win a game of checkers against a properly prepared machine. Checkers has been solved. Gelf Magazine looked at several other games (sudoku, chess, Scrabble, Go, etc.) to see if they'd been solved also.

Sep 7, 2007    tags: games checkers

I'm a light Etsy user, but Lost Mitten has a great store: Super Mario Bros drink coasters, Katamari Damacy buttons, Bob-omb needlepoint patch, etc. I'm a proud owner of a set of Bubble Bobble coasters. She takes custom orders, will reissue sold items, and all her stuff is 20% off until Thu. (Know of any good Etsy stores? Share them in the comments.)

A list of resources for my recent dive into the deep end of an infinite pool. Wikipedia page. Search inside @ Amazon. A Reader's Companion to Infinite Jest. Reviews, Articles, & Miscellany. The Howling Fantods! A scene-by-scene guide. Hamlet. Act 5, Scene 1. Infinite Jest online index. Wiki from Walter Payton College Prep (incl. timelines, chars, acronym list, places, etc.). Chronological list of the years in Subsidized Time. Notes on What It All Means. Character profiles by Matt Bucher. Character guide. Vocabulary glossary. Various college theses on IJ. Elegant Complexity: A Study of David Foster Wallace's Infinite Jest (sadly not out until Nov). Not entirely unrelated: map of the overworld for The Legend of Zelda, which I've started playing again on the Wii. Suggestions welcome, especially looking for a brief chronological timeline of the whole shebang, something like the chronologically sorted version of this but covering more than just when the scenes themselves take place.

Update: Just to be clear, this is my second time through the book. (Last time was, what, 4 years ago?) Trying to make more of a study of it this time.

Update: Suggestion from Ian: "Get 3 bookmarks. 1 for where you are reading, 1 for the footnotes, 1 to mark the page that lists the subsidized years in order." I'm currently using two bookmarks...will get a third for the sub. years list.

For those that don't like the new version of Desktop TD, you can go back in time to play version 1.2 and version 1.0.

BREAKING NEWS!!! The newest version of Desktop Tower Defense is out. My afternoon (and yours) is shot.

Update: New features include new Fun modes (Trickle- 1 creep per second, Random creeps), new Challenge mode (15 towers max). I'm on the scene, more as I have it.

Update: One new tower: ink tower, which has a minimum and maximum range and one new creep, a dark creep which I don't yet know how to kill (it seems to repel a lot of different attacks). My initial impression is that a lot of the changes make the game more complex but not necessarily more fun to play. Much more research is clearly warranted.

Update: It's also got in-game advertising...the little "K"s on some of the creeps refer to kongregate.com, a sponsor of the game. Blech. (Or maybe it's good that you can shoot advertisements?)

Will Wright's long zoom game, Spore, has been delayed until 2009. No one knows why, but I hope the answer involves porting it to the Wii. (via waxy)

Update: EA's fiscal year starts in March, so it's not delayed until 2009...just until after March 2008. (thx, zach)

Update: The unofficial word from someone on the development team is that Spore the system is almost ready but Spore the game isn't all that much fun yet. A recent round of user testing didn't go so well. Hence, the delay.

Tomorrow's Wall Street Journal has a story about Paul Preece, creator of the mega-addictive Desktop TD. Version 1.5 of the game is launching sometime this week.

Julian Dibbell on Chinese who farm gold (and perform other for-pay duties) in online games like World of Warcraft. "Nick Yee, an M.M.O. scholar based at Stanford, has noted the unsettling parallels (the recurrence of words like 'vermin,' 'rats' and 'extermination') between contemporary anti-gold-farmer rhetoric and 19th-century U.S. literature on immigrant Chinese laundry workers." Dibbell's Play Money was a great read and deserves wider readership than it originally received.

Video of a bunch of reject Wii games, including WiiWhaling, Paperwork Mario, and WiiDriveby. (thx, jeffry)

The guy behind Desktop TD and the guy behind Flash Element TD have quit their jobs and teamed up to form a small games company...here's the blog they're writing while they get things together. Includes a sneak peek at the new towers for version 1.5 for DTD.

Wiimbledon is a Wii Tennis tournament taking place in Brooklyn in late June. I'd come kick your ass, but I have plans that day.

The Line Rider version of the first level of Super Mario Bros...in case you need to know what having way too much time on your hands looks like.

Clive Thompson on the invention of new sports. "Why don't more people invent new sports? After all, we live in a golden age of play. The video-game industry is bristling with innovation." When I was in the Caribbean a few months ago, some folks on the beach were playing this newish game that they called Golf Toss. It's also called Ladder Ball and is kind of like horseshoes except your throw two golf balls on a rope instead of a horseshoe.

Full Metal Jacket game for the Wii. (via df)

The top-ten 8-bit games. Can't argue with the top 5 too much, but the other selections might be a bit off. Whither Metroid? And Tetris?

Cynical-C is keeping track of what the media is blaming for the Virginia Tech murders. So far, the list runs to more than 30 items, including South Korea, Bill Gates, the second amendment, violent video games, and cowardly students.

Last 100 posts, part 7

It's been awhile since I've done one of these. Here are some updates on some of the topics, links, ideas, posts, people, etc. that have appeared on kottke.org recently:

Two counterexamples to the assertion that cities != organisms or ecosystems: cancer and coral reefs. (thx, neville and david)

In pointing to the story about Ken Thompson's C compiler back door, I forgot to note that the backdoor was theoretical, not real. But it could have easily been implemented, which was Thompson's whole point. A transcript of his original talk is available on the ACM web site. (thx, eric)

ChangeThis has a "manifesto" by Nassim Taleb about his black swan idea. But reader Jean-Paul says that Taleb's idea is not that new or unique. In particular, he mentions Alain Badiou's Being and Event, Jacques Derrida, and Gilles Deleuze. (thx, paul & jean-paul)

When I linked The Onion's 'Most E-Mailed' List Tearing New York Times' Newsroom Apart, I said "I'd rather read a real article on the effect the most popular lists have on the decisions made by the editorial staff at the Times, the New Yorker, and other such publications". American Journalism Review published one such story last summer, as did the Chicago Tribune's Hypertext blog and the LA Times (abstract only). (thx, gene & adam)

Related to Kate Spicer's attempt to slim down to a size zero in 6 weeks: Female Body Shape in the 20th Century. (thx, energy fiend)

Got the following query from a reader:

are those twitter updates on your blog updated automatically when you update your twitter? if so, how did you do it?

A couple of weeks ago, I added my Twitter updates and recent music (via last.fm) into the front page flow (they're not in the RSS feed, for now). Check out the front page and scroll down a bit if you want to check them out. The Twitter post is updated three times a week (MWF) and includes my previous four Twitter posts. I use cron to grab the RSS file from Twitter, some PHP to get the recent posts, and some more PHP to stick it into the flow. The last.fm post works much the same way, although it's only updated once a week and needs a splash of something to liven it up a bit.

The guy who played Spaulding in Caddyshack is a real estate broker in the Boston area. (thx, ivan)

Two reading recommendations regarding the Jonestown documentary: a story by Tim Cahill in A Wolverine Is Eating My Leg and Seductive Poison by former People's Temple member Deborah Layton. (thx, garret and andrea)

In case someone in the back didn't hear it, this map is not from Dungeons and Dragons but from Zork/Dungeon. (via a surprising amount of people in a short period of time)

When reading about how low NYC's greenhouse gas emissions are relative to the rest of the US, keep in mind the area surrounding NYC (kottke.org link). "Think of Manhattan as a place which outsources its pollution, simply because land there is so valuable." (thx, bob)

NPR did a report on the Nickelback potential self-plagiarism. (thx, roman)

After posting about the web site for Miranda July's new book, several people reminded me that Jeff Bridges' site has a similar lo-fi, hand-drawn, narrative-driven feel.

In the wake of linking to the IMDB page for Back to the Future trivia, several people reminded me of the Back to the Future timeline, which I linked to back in December. A true Wikipedia gem.

I'm ashamed to say I'm still hooked on DesktopTD. The problem is that the creator of the game keeps updating the damn thing, adding new challenges just as you've finally convinced yourself that you've wrung all of the stimulation out of the game. As Robin notes, it's a brilliant strategy, the continual incremental sequel. Version 1.21 introduced a 10K gold fun mode...you get 10,000 gold pieces at the beginning to build a maze. Try building one where you can send all 50 levels at the same time and not lose any lives. Fun, indeed.

Regarding the low wattage color palette, reader Jonathan notes that you should use that palette in conjunction with a print stylesheet that optimizes the colors for printing so that you're not wasting a lot of ink on those dark background colors. He also sent along an OS X trick I'd never seen before: to invert the colors on your monitor, press ctrl-option-cmd-8. (thx, jonathan)

Dorothea Lange's iconic Migrant Mother photograph was modified for publication...a thumb was removed from the lower right hand corner of the photo. Joerg Colberg wonders if that case could inform our opinions about more recent cases of photo alteration.

In reviewing all of this, the following seem related in an interesting way: Nickelback's self-plagiarism, continual incremental sequels, digital photo alteration, Tarantino and Rodriquez's Grindhouse, and the recent appropriation of SimpleBits' logo by LogoMaid.

Dave Curry won the kottke.org Celebrity Mii contest back in December with a brilliant Zach Braff...he finally got the Zach Braff statuette from Fabjectory. Looks nice!

Amusing Super Mario Bros mod. Like the post says, the invisible coin blocks are surprisingly funny. (via waxy)

Detailed hand-drawn Dungeons and Dragons dungeon map. See also maps drawn from memory.

Update: The map is not from Dungeons and Dragons but from the "original mini-computer" version of Zork, then called Dungeon. (thx, everyone in the world)

Apr 13, 2007    tags: maps games

Good vs evil foosball table, featuring Mary Poppins, Gandhi, and God on the good squad and Hitler, Vlad the Impaler, and Caligula on the evil team.

Apr 12, 2007    tags: games foosball

In a money game with anonymous rich and poor players, rich players will give up some money to help the poor but poor people are more likely to spend their money to make the rich players less rich. Reminds me of the ultimatum game in which people reject free money when they feel like they're getting a raw deal in comparison to someone else.

There's a variant of Rock, Paper, Scissors that has 101 possible gestures instead of just three. (There's also a 25-throw variant.) 101 gestures means 5,050 possible outcomes...like "bicycle carries butter", "community rebukes Satan", and "UFO collects blood".

Mere days after I'd kicked the habit, enabling kottke.org reader Jay sends word that the heroin-like DesktopTD has updated with new modes, new bad guys, and new weapons. It's Friday....get strung out on the new DesktopTD like it's your first time.

Mar 30, 2007    tags: games videogames

Not sure that there's a iron-clad source on this, but a new version of Katamari Damacy seems to be rolling towards the Wii. Katamari seems like one of those games that the Wii remote was made for.

Can't. Stop. Playing. Desktop Tower Defense. (via damn you, schachter)

The Game Neverending Museum contains several screenshots and a paper transformation matrix. I got a little nostalgic for Web 1.0 looking at this.

Wii Sports high scores

I don't spend enough time playing Wii Sports to claim mastery in any of the events. I'm hovering around 2000 in tennis, I've bowled a 248 (twice), shot an 8-under in 9 holes of golf, and got my only gold medal in "Hitting the Green" with a distance of 84 feet. The big question, particularly in the Wii Tennis clubhouse, is: how high can a person's score go in a particular sport? Anything over 2000 displays off the chart:

Wii off the chart

After poking around for a few minutes, I discovered the Wii High Scores pool on Flickr, in which were the 2310 in tennis above, several 300 games in bowling, an 8-under in golf, and 153.1 feet in "Hitting the Green". Wii boxers in this thread claim a top score of 3124, after which it seems nearly impossible to score even a single point. Here's a screenshot of a 3120-level boxer:

Wii Boxing 3210 score

Does anyone have any Wii Sports high scores to share? Anyone over 2300 in tennis? Photo evidence is preferred.

Mar 15, 2007    tags: wii games videogames

Notes from Will Wright's keynote at SXSW 2007. "Movies have these wonderful things called actors, which are like emotional avatars, and you kinda feel what they're feeling, it's very effective. Films have a rich emotional palette because they have actors. Games often appeal to the reptilian brain - fear, action - but they have a different emotional palette. There are things you feel in games - like pride, accomplishment, guilt even! - that you'll never feel in a movie."

Popular Science has a lengthy interview with Will Wright about Spore, which gets into a bit more detail about the game than I've seen elsewhere. See also: Will Wright's bibliography.

A group of people who are interested in preserving video games as culturally and historically important artifacts has chosen their list of the top 10 most important video games of all time: Spacewar!, Star Raiders, Zork, Tetris, SimCity, Super Mario Bros. 3, Civilization I/II, Doom, Warcraft series and Sensible World of Soccer. Sensible World of Soccer?

Simlish is the fictional language spoken in the Sims games. Several music artists have recorded songs sung in Simlish.

Dance Dance Immolation is a lot like Dance Dance Revolution except that if you miss a step, you get a flamethrower right to the face. (via wonderland)

Mar 9,